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GRAVITY

VR Goalkeeper Training

Engine: Godot

Platform: Meta Quest 3 VR

Role: Level/UI Designer

Project Type: Degree Show

Gravity is an exciting VR goalkeeper training game that takes place in a futuristic setting. The game is designed test your reflexes and reaction time as you try to stop four different types of balls from going into the goal behind you. Each save you make earns you more time, and the game continues until the timer runs out. As the level designer for the game, I drew inspiration from the PSVR game Spark to create a small cuboid room where the tests take place, featuring an audience at either side watching as you play. To ensure that all focus was on the UI and gameplay, the team used old models from a previous project to create the level.

JAROD SHORROCK

Level/Technical Designer

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